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Booster Blade

Booster Blade – Capstone Project
A 2D puzzle side-scroller where players complete levels by mastering the boost mechanic to finish as quickly as possible.

Project Overview
Roles: QA Tester, Concept Artist, Environment Artist, Enemy Designer, Story Collaborator
Game Type: Capstone School Project
Genre: 2D Puzzle Side-Scroller
Platform: PC
Game Engine: Unity
My Contributions
Quality Assurance: Conducted extensive playtesting and documented bug reports to ensure the game met the team's quality expectations.
Concept Art: Designed the main character's visual style and initial sketches.
Environment Art: Researched and created background assets to enhance the game's atmosphere.
Enemy Design: Sketched and developed all enemy characters, ensuring unique and engaging challenges.
Story Collaboration: Worked closely with the team on writing, character development, and narrative integration.
Project Breakdown
Development Years: 2021 - 2022
Duration: 1 year
Team Size: 6 members
Project Goals
Develop sword combat mechanics that integrate speed-based movement.
Seamlessly connect gameplay mechanics with narrative progression.
Engage players through timing-based gameplay and reactive enemy AI.
Create fast-paced and satisfying combat mechanics appealing to a wide range of players.

https://zenith-team.itch.io/booster-blade